Advances in Real-Time Rendering in Games: Part II” by Tatarchuk, Mittring, Hill, Baker and Edwards – ACM SIGGRAPH HISTORY ARCHIVES
Advances in Real-Time Rendering in Games Part 1” by Tatarchuk, McAllister, Chan and Abadie – ACM SIGGRAPH HISTORY ARCHIVES
Advances in Real-Time Rendering in 3D Graphics and Games
Real-time Rendering and Animation of Vegetation: Advances in displaying vegetation for interactive applications: Habel, Ralf: 9783838104997: Amazon.com: Books